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History suggests it probably is, whether or not we think that's an awful abuse of the concept of property.įollow me on Twitter or Facebook. Whether cheating in games with micro-transactions qualifies as theft is something I suppose the courts and the IP lawyers will need to hammer out. I'm getting ready to dig into Dead Space 3 so I can't comment on how the micro-transactions affect gameplay just yet, but while I think the game looks fun I already have that bad in-game-purchase taste in my mouth. That was a good PR maneuver which hopefully guides future EA decisions on these sort of mistakes. When an Origin coupon exploit accidentally enabled players to get a bunch of free games, EA was gracious enough to let everyone keep their loot.
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They'll probably patch this to oblivion soon, but they could leave it open and earn some good gamer karma. "The strategy described in our video merely allows players to efficiently gather resources freely available in the game," says Game Front editor Mark Burnham, "the only way to instantly gain resources in the game is to purchase them through the micro-transactions feature." This sounds crazy, but then again so much of our intellectual property law is, at the very least, absurd. "But it is arguable because it's a new area." "So, arguably if you go into this game knowing you are supposed to be paying for these weapons and you notice a glitch allows you to accumulate them without paying, that's theft as well. "If you go into a baker's to buy a bun and they give you the wrong change and you walk away knowing you have been given more change than you handed over in the first place, that's theft," Sara Ludlam, an IP expert, told the BBC. Now that micro-transactions are at play, all that might be changing.
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